Best STG44 Warzone Loadout
In a game where assault rifles were incredibly powerful, the competition in their class couldn’t be tighter right now. With FFAR, FARA 83 and others offering precision and high damage, every player is spoiled for choice. However, more than ever, ARs need to be able to take on SMGs and the occasional shotgun at close range. That’s why we chose the most mobile AR when building our best STG44 Warzone loadout.
It’s important to note that this weapon received both a headshot and body damage multiplier upgrade. In addition, both maximum damage and minimum damage have been increased. This, on top of our attachments and perks, will create one of the best loadouts we’ve produced. Going forward, this has strong potential to become a regular Warzone tournament loadout.
The most annoying part of creating a loadout is leveling up. Luckily, the base version of the STG44 can dish out a ton of damage while still being mobile. Also, keep in mind that there is a high rate of retreat moves during a gunfight. Still, you can use other attachments until you unlock everything, which should get rid of this problem. Since this is a Vanguard weapon, you need to reach level 70 to unlock everything.
Equip the Double Time, Point Man, and Battle Hardened perks for the Rebirth strategy. In a hectic game, you can move quickly while having extra resistance to equipment. Point Man grants you additional XP for contracts. Next, come by and start making contracts. The more you complete in a row, the greater your XP bonus will be. A recommendation on contracts would be resupply runs, as these take less time and can result in less hostile conflict.
In addition, you can play Vanguard multiplayer. Ship Haus 24/7 has a Double XP event for all features in the game. Since Vanguard also has the fastest rank up time despite the levels, keep that in mind.
Attachments and Perks
|Share:||VDD 34S weighted|
|Rear handle:||polymer handle|
|Magazine:||7.62 Gorenko 50 round magazines|
|Under barrel:||M1941 hand stop|
|Advantage 2:||At hand|
|Class Perks:||Double Time, Ghost, Battle Hardened|
How each attachment and benefit works together
We have found these attachments to reduce recoil, reduce flinch and provide a healthy damage boost as the STG44 can be unstable. Our muzzle choice reduces that annoying recoil pattern while the barrel makes gun control easier. Under barrel also contributes to accuracy. Both the stock and rear grip pad resistance to flinching, so you can now hold onto ranges and consistently fire straight shots.
Our choice of visuals can be changed to match the map. We’ve found that Slate Reflector works best on Rebirth while G16 2.5 works better on Caldera, the choice is yours. Magazine and ammo type improves ADS time and projectile speed, while both perks further increase ADS and resistance. The STG44 is a weak resistance weapon, but now you can fight anywhere with confidence.
Double Time increases your sprint duration, while Ghost can keep you off the grid. Battle Hardened also reduces the effects of equipment thrown in your way if you want to hole up on the map. This gives you more time to react in those fast-paced situations. The Throwing Knife is commonly used due to its ability to finish off a downed opponent with sparring ammo. The Flash is your free map to get out of prison.
Recommended play style
Now that you have arguably the strongest AR yet, with perks that make you a walking rook, both Caldera and Rebirth are viable options. If you choose Caldera, collect Supply Contracts to get a charge quickly. It’s best to do this before the first loadout drop as you avoid the rush. From here, follow the circle, but try to get to a position inside the area as quickly as possible. Unlike other AR’s, the STG44 falls off over the extra long distances.
If you choose Rebirth, play the same as previously mentioned, but try to position yourself on Prison. They can hold a no-fly zone effectively, as landing players can be dispatched quickly due to the lethality of the STG44. Our best STG44 Warzone loadout has the ability to make you a truly immovable object in the field.
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